//
//  Character.h
//  MagicForce
//
//  Created by QuickSoluion on 8/3/11.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"


@interface Character : CCSprite {

	
	NSString* _textureName;
	int nFrame;
	float fTimer;
	NSString *tagFile;
		
}
-(id)initWithParent: (CCLayer*)parentLayer;
-(id)createAnimation;
@end
